Looking For That Special Someone?
June 28th, 2007 in XBox 360, All by Sum Kash

Its Thursday, June 28 and today at 6pm BST, gamers will be able to download the trailer for one of the most awaited game from Rockstar, Grand Theft Auto IV’s trailer, “Looking For That Special Someone,”
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This will be the second trailer for this next chapter of the award winning Grand Theft Auto franchise from Rockstar, scheduled for release on 19th October on the Xbox 360. The trailer will be available on Xbox.com and in high definition on Xbox LIVE Marketplace and its website rockstargames.com/IV. The first trailer, released in March, whetted the appetites of millions of gamers worldwide with the first peek at the epic title from Rockstar Games. Also the Xbox 360 gamers will be able to download exclusive Grand Theft Auto IV theme and gamer pics from Xbox LIVE Marketplace.

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Zelda’s Looks Just Got Better
June 25th, 2007 in All by Sum Kash

WooHoo!! Super Smash Bros Brawl’s playable character Zelda’s design has also changed like Link’s did. She has a slightly more subdued color scheme now. Even though her movement capabilities are not that good, but her magic adds power to her physical attacks. Let’s see what can we expect more from the devs in the near future. More cool changes or what? Who knows!!
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Call of Duty 4 Multiplayer Video: LAST STAND
June 25th, 2007 in PC, XBox 360, PS3, All by Sum Kash

This Call Of Duty: Modern Warfare’s 37 seconds jam-packed multiplayer action video has been referred to as Last Stand which give signs that the game may have this game type or may be its just for the video itself. Moving quickly and gunning down enemy soldiers the combat continues to be razor sharp the COD style.

Check it out yourself:

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DiRT for Xbox 360, PS3 and PC - Review
June 25th, 2007 in PC, XBox 360, PS3, All by Jaski

GameWorm Scorecard:
Graphics 9.0 Sound 8.0 Overall 8.0

There have been plenty of driving games of late that have been visually impressive, but very few live up to the visual fidelity displayed by DiRT. This game is a technical achievement in car design, track design, and damage modeling. To begin with, the cars are beautifully rendered, highly detailed models that are as fantastic to look at as they are to destroy. Damage modeling is one of the most impressive aspects of the game; you can lose bumpers or doors, break glass, tear up the paintjob, and roll your ride into a crushed, deformed mess. Tracks are equally beautiful and destructible. From the rain-slick tarmac tracks of Japan and the dusty back roads of Italy to the muddy, gravelly countryside of the UK, DiRT nails every environment wonderfully. The game also uses lighting to fantastic effect, not just to emphasize how shiny and reflective the cars are, but to give each track an individual atmosphere. Driving around Desert Mountains in the washed-out haze of late day is an amazing sight to behold, for sure. And if you feel like tearing up these tracks, you can bust through fences, barriers, bushes, and anything else not held to the ground with concrete. All the while, dirt, mud, or gravel will kick up against and often stick to your car, making the game’s namesake seem entirely appropriate.
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As amazing as the game looks, all that detail comes at a bit of a price. Performance is not always up to snuff, especially in races with multiple cars on the track. The frame rate is a little choppy during single-car rallies, but once you get a group of other cars racing with you, the game practically turns into stop-motion animation, especially if all the other cars happen to be bunched up with you. This is more of a consistent issue on the 360 version, though the PC version is highly taxing even on high-end hardware, so you’re likely to run into some performance problems unless you’re running a top of the line machine. Longer-than-average load times also tend to rear their ugly head (primarily in the 360 version). Even still, the game never becomes unplayable because of the crummy frame rate or lengthy loads, and at worst, these are merely annoyances.

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Video Game Market Accelerating in India
June 23rd, 2007 in PS3, All, Others by Sum Kash

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Although India has captured the world’s attention as a software development hub and more recently as a manufacturer of electronics and communications products, the country is not known as a big market for video games. However it is being expected to have a drastic change in the country very soon. According to a report by iSuppli Corp. India’s video game market is expected to rapidly expand up to US$125.4 million by the year 2010.

Sony aims to sell 10,000 PlayStation 3 consoles in the Indian market by the end of 2007, despite its steep price tag due to the high duties on gaming consoles, which in India comprise 35% of the product price. Though, 10,000 dosnt sounds big but it’s a good starting with a new market. And when its about a country with a population of over 10 billion, the expectations are obviously high.

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Free Fantasy Football Service Launched
June 22nd, 2007 in XBox 360, All, Others by Sum Kash

Electronic Arts announced that EA Tiburon has launched a free fantasy football service that will give sports fans a chance to live their dreams and get in the game like never before.
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Boasting a clean design and easy usability, the site allows armchair sports superstars to create leagues, organize teams, trade players, leverage the Custom Commissioner Packages and live scoring free of charge. As they make their way to the playoffs, players will experience total fantasy sports entertainment online. The leagues will allow for a maximum of 32 teams and league winners will be eligible for prizes. To help take your team to the championships, players can take advice from EA Tiburon’s bench of expert fantasy football consultants made up of the studio’s own development team members.

“We are very excited to be taking on fantasy football here at EA Tiburon. Given our experience with Madden NFL and NFL Head Coach, we couldn’t be more excited to take on take our knowledge, passion and experience and bring it into the fantasy football world. This is a great addition to our studio’s football roster,” said Executive Producer Jeremy Strauser. “We are able to leverage our design expertise, art resources and real-world football connections to deliver a great service to fantasy football players.”

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‘World In Conflict’ 360 Coming This Fall
June 22nd, 2007 in PC, XBox 360, All by Sum Kash

Vivendi Games, today announced that Massive Entertainment’s real-time tactics game, World in Conflict, published by Sierra Entertainment will be available for the Xbox 360 videogame and entertainment system from this fall close to the PC release, which is in September.
The game is being developed for Xbox 360 by Sierra’s own Swordfish Studios, in conjunction with Massive Entertainment.
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World in Conflict is the natural fit for Xbox 360, as it effectively blurs the lines between strategy, action and first-person shooter, making controlling units and issuing orders quick and easy on the console controller

Massive Entertainment also revealed in a recent interview that there will be no base-building or resource gathering in the game, which some of you may say it’s a shame; but rest assured: instead, you will be given a pre-determined amount of in-game credit to buy units with. When a unit is destroyed, the points used to purchase it are slowly filtered back to the player: thus, reinforcements can be summoned to the fray.

However, there are several cool features: …

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380 new PlayStation 3 games by March
June 21st, 2007 in PS3, All by Sum Kash

This sounds impressive. No? Sony is now promising 380 games for the PS3 will be available this business year stating. The breakdown is 200 retail, 180 online in the year to March 2008.

Okay so that’s why SCEA studios in San Diego are shifting their focus to games for what will essentially be the Sony version of XBLA.

Sir Howard, we most certainly couldn’t agree more and, after seeing some of what you have in store at the Gamer’s Day event, we’re confident you’re not just yanking our chains. But 380 new games? Now they’re over promising and setting themselves up to under deliver.

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Steam Community Services coming soon
June 21st, 2007 in All, Others by Sum Kash

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As posted on the official Steam web site, this summer Valve will ship a major update to its online gaming platform Steam, introducing an advanced set of community features to more than 13 million gamers around the world.

Beginning in July, Steam users can set up their own personal Steam pages and profiles, create and join groups, schedule games with friends, review who they’ve played with, see how well everyone played, chat with groups, chat via voice, and more. These new community services and features can be used with all Steam games, which include new releases and classic titles from leading publishers and independent developers. Free of charge, the new community features will be accessible via the Steam desktop client and via the web. Now it sounds to me like ‘My Steam’.

“Our community has given us great direction on the ways they want to see Steam evolve,” said Gabe Newell, co-founder and president of Valve. “Adding these new community features to make it easier to connect with other gamers is something we’ve wanted to see on Steam for a long time and this latest update is just the start. We’ve got a long list of items that we’re working on to make it easier for gamers to connect and play games on Steam.”

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SEGA Rally- New Info
June 21st, 2007 in PC, XBox 360, PS3, All by Sum Kash

SEGA Rally is back and all set to reinvigorate the genre with the vital ingredients that many of the modern racers lack – fun, character and beauty, with few rally games able to match its unique and rewarding experience.

And this time as well as AI players, players can race each other online or head to head. Unlike other games which have tricked players into believing they’re cutting up the track with visual trickery, SEGA Rally really is deforming the surface and this will affect the gameplay in a number of ways.

As well as learning the race tracks to gain split-second advantages, players will start to see, hear and feel nuances in taking one racing line or another. For example, players might see a contour made by another car through some gravel, which if they follow will help them gain speed, whereas if they take a fresh route through the gravel it could potentially slow them down. It’s these gameplay elements that give extra depth, is what players expect from a next-gen console and is something no game has done before.

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HOW DOES IT WORK?

Most games use a 1 metre polygon grid to drive upon, but that was never going to work for the level of details aimed for in SEGA Rally. Because of this, the entire drivable surface of every track within SEGA Rally is modelled at the massively high detail of 6 centimetres for every single polygon - that’s 17 times more detail and means that each tyre of each Rally car interacts with up to 12 polygons at any time.

Importantly, the physics engine powering SEGA Rally also runs the detail at a high frame-rate, reacting to every bump in the highly detailed scenery. For every surface, there are a number of characteristics - in addition to the normal static and dynamic slip components SEGA Racing Studio has modelled wear rate and how ruts form for every polygon, how the friction changes as players dig down into the surface, and the profile of the debris which tyres leave as they churn each surface up. SEGA Racing Studio are even able to model the higher grip levels expected on tarmac as traffic lays down rubber - and that means real live racing lines forming that can and must be reacted to as in a real race.

From a graphical point of view, as well as deforming the polygon surface of the track, multiple materials with specular lighting and bump mapping are blended per-pixel in real time, both along the length and into the surface of the track, as detailed in the screens shots provided.

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