DiRT for Xbox 360, PS3 and PC - Review

GameWorm Scorecard:
Graphics 9.0 Sound 8.0 Overall 8.0

There have been plenty of driving games of late that have been visually impressive, but very few live up to the visual fidelity displayed by DiRT. This game is a technical achievement in car design, track design, and damage modeling. To begin with, the cars are beautifully rendered, highly detailed models that are as fantastic to look at as they are to destroy. Damage modeling is one of the most impressive aspects of the game; you can lose bumpers or doors, break glass, tear up the paintjob, and roll your ride into a crushed, deformed mess. Tracks are equally beautiful and destructible. From the rain-slick tarmac tracks of Japan and the dusty back roads of Italy to the muddy, gravelly countryside of the UK, DiRT nails every environment wonderfully. The game also uses lighting to fantastic effect, not just to emphasize how shiny and reflective the cars are, but to give each track an individual atmosphere. Driving around Desert Mountains in the washed-out haze of late day is an amazing sight to behold, for sure. And if you feel like tearing up these tracks, you can bust through fences, barriers, bushes, and anything else not held to the ground with concrete. All the while, dirt, mud, or gravel will kick up against and often stick to your car, making the game’s namesake seem entirely appropriate.
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As amazing as the game looks, all that detail comes at a bit of a price. Performance is not always up to snuff, especially in races with multiple cars on the track. The frame rate is a little choppy during single-car rallies, but once you get a group of other cars racing with you, the game practically turns into stop-motion animation, especially if all the other cars happen to be bunched up with you. This is more of a consistent issue on the 360 version, though the PC version is highly taxing even on high-end hardware, so you’re likely to run into some performance problems unless you’re running a top of the line machine. Longer-than-average load times also tend to rear their ugly head (primarily in the 360 version). Even still, the game never becomes unplayable because of the crummy frame rate or lengthy loads, and at worst, these are merely annoyances.


The one feature that DiRT skimps badly on is multiplayer support. There is multiplayer, but just barely. Only two disciplines–rally and hill climb–are available to play in multiplayer. But wait, aren’t those the two disciplines that don’t have you competing directly against other cars? You bet. Essentially, you’re dumped into a lobby with potentially dozens of other players, and from there, you vote on which track you want to play. The available list to vote on is always random, and there’s no option to pick a different car or even search for a lobby with specific cars/tracks available. Once you’re in a race, it’s merely a time trial against all the other players. You can see how you’re doing in the real-time standings, but that’s all. While the Colin McRae series has never been known for great multiplayer support, the total lack of online racing in a game that debuts several wheel-to-wheel racing types is a gigantic tease and really disappointing.
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That said, the multiplayer support is really the only thing about DiRT you can call truly disappointing. On every other front, DiRT delivers a racing experience that’s a lot of fun to play and visuals that are such a joy to watch that you can even bring yourself to forgive the shoddy frame rate. All around, DiRT is a class act, and it belongs in any racing fan’s library.
For more information you can visit the website DiRT.

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This entry was posted on Monday, June 25th, 2007 at 7:32 am and is filed under PC, XBox 360, PS3, All. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

2 Responses to “DiRT for Xbox 360, PS3 and PC - Review”

  1. dalip Says:

    Its definitly going to great fun for game lovers!!!


  2. xxx Says:

    awesome game .. graphics r just 2 real.. rocks all the way.



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