Vivendi Games, today announced that Massive Entertainment’s real-time tactics game, World in Conflict, published by Sierra Entertainment will be available for the Xbox 360 videogame and entertainment system from this fall close to the PC release, which is in September.
The game is being developed for Xbox 360 by Sierra’s own Swordfish Studios, in conjunction with Massive Entertainment.

World in Conflict is the natural fit for Xbox 360, as it effectively blurs the lines between strategy, action and first-person shooter, making controlling units and issuing orders quick and easy on the console controller
Massive Entertainment also revealed in a recent interview that there will be no base-building or resource gathering in the game, which some of you may say it’s a shame; but rest assured: instead, you will be given a pre-determined amount of in-game credit to buy units with. When a unit is destroyed, the points used to purchase it are slowly filtered back to the player: thus, reinforcements can be summoned to the fray.
However, there are several cool features: …
Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond
Bleeding-Edge Graphics: The latest version of Massive’s proprietary Masstech engine allows for a full 360° range of camera control and features advanced lighting and physics effects
Complete Destructibility: As the battle rages, the world environment pays the price -every object in the game will crumble under the force of war, including cars, buildings and forests
Deep Multiplayer Modes: World in Conflict will support up to 16 players for head-to-head and team-based battles in Domination, Assault and Tug-of-War gameplay styles
Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons
Player Roles: Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness.
This is all for now so remember: the Xbox 360 version will launch sometime this fall, close to the PC release, which is in September.
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on Friday, June 22nd, 2007 at 9:56 am and is filed under PC, XBox 360, All.
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