Boogie - wii
November 7th, 2007 in Wii, PS2, All, Others by daisy

Boogie is a unique music/rhythm-based game that takes advantage of the innovative Wii controls of the DS system to get gamers off their couch, playing and dancing to a new beat. The game will have gamers dancing, singing and starring in their own music videos. Players can also choose and customize different characters in the game to best show off their dancing style and karaoke skills, utilizing the innovative gameplay that matches the unique Wii controls.Its a music video game developed by Electronic Arts for the Wii, PlayStation 2 and Nintendo DS.

The Wii has already seen its share of unique games, and this trend is certain to continue as developers start creating more games specifically designed to take advantage of the system’s motion controls. One such game is Boogie, EA’s first game built from the ground up for the Wii.

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Tabula Rasa - Massively Multiplayer Online Role-Playing Game(PC)
November 7th, 2007 in PC, All by daisy

Richard Garriott’s Tabula Rasa (RGTR) is a massively multiplayer online role-playing game that takes, the player, into lush forest planets, volcanic moons, and exotic alien civilizations. Face off against powerful alien soldiers, armored mechanoids, and vicious creatures! Use a wide range of weapons and unique alien powers to help the Allied Free Sentients (AFS) in their desperate fight against extinction. Tabula Rasa combines a vast, persistent game world and ongoing storyline with fast-paced action, resulting in a striking new approach to the design of multiplayer online games.

features:

  • Take Role-playing to the Battlefield – Fast-paced action involving skill, stealth, and strategy combines with character growth and development (RPG) on a massive multiplayer scale (MMO).
  • Player-vs-Player – Challenge other players in voluntary PvP mode.
  • Integrated Voice Chat – Allows hands-free communication on the battlefield.
  • Unleash the Power of Logos – Alien technology allows you to harness the very fabric of the cosmos for healing, attacks, and more!
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Fast- Paced Action in New Mass Effect Combat - XBox 360
November 6th, 2007 in XBox 360, All by daisy

Mass Effect is the first in a trilogy of games with an overarching story. As the first human Specter – sworn defenders of galactic peace – your mission is to halt the advancing armies of a legendary agent gone rogue. But as you lead your elite team across hostile alien worlds, you will discover the true threat is far greater than anyone imagined.

There’s a new trailer up that shows some of the combat in Mass Effect from a soldier class perspective. From the looks of things, it should be a lot of fun to play. Is it action? Is it RPG? Really, who cares? It just looks sweet.

This game is stunningly beautiful, the combat looks solid and man do we hope that the music isn’t reserved just for the video. Their music selection actually makes the combat scenario feel intense and … well, epic. This video shows off the game’s targeting system, weapon switching, target painting, aiming and basic cover.

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Empire Earth - Command Your Empire(Conquer The Earth)
November 6th, 2007 in PC, All by daisy

Empire Earth III continues the series that allows you to build and rule an empire from the ancient world to the distant future.

It allows players to take control of a fledgling civilization and strive to forge the greatest of all empires. Features of the game include using defeated foes to garrison a new area or form the core of the player’s every-growing army, experiencing increasingly strategic missions as the game progresses, and being able to play in the new freeform campaign mode, which allows gamers to play across all of earth’s history.

It takes the legendary real-time strategy franchise and gaming genre to new heights. The ground breaking new game truly puts the EARTH into Empire Earth by introducing a spectacular global perspective to conquering the world. The globe will serve as the battleground between the 3 unique factions (Western, Middle-Eastern, and Eastern) that have been created with a stunning new artistic vision. All of human history and beyond - Across the entire globe - Empire Earth III commands all!

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Crysis DX9 vs Crysis DX10 - PC
November 5th, 2007 in PC, All by daisy

Crysis is the best looking game I’ve seen, not to mention very fun. There are so many different ways to move around and play. You can stealth in and play like a hitman, or go Rambo and smash people against rocks with your maximum strength.

Crysis, the poster child for modern PC gaming and DirectX 10, will arrive shortly. Crytek has tortured us for years with screenshots and short hands-on experiences showing off the game’s wide-open world, with picturesque tropical battlegrounds, perfect for sipping Mai Tais or peppering random bad guys with automatic rifle fire. Crytek released the single-player demo late last week, and we set up a few test systems to see just how the game looks under Windows Vista compared to Windows XP. We also took some in-game benchmarks to see how the frame rates compare in DirectX 9 and DirectX 10.

It wouldn’t be an exaggeration to claim that the environments in Crysis come mighty close to photo-realistic. The beaches, sky, and rocks all have a gritty, real-earth feel to them. Crytek took plant matter to a new realm–a botanist would have a field day in Crysis. The palm trees, shrubbery, and grass create the feeling of tropical jungle more so than any other game we’ve come across.

The game officially limits in-game settings to “high quality” in Windows XP, while Windows Vista gets an additional “very high quality” graphics setting.

Crysis still looks good at high quality, but it’s a noticeable step down from the very high quality settings. Some ingenious users managed to enable very high quality on the Crysis demo in Windows XP through a clever bit of configuration-file editing. The second image in each set of comparison shots demonstrate what the hacked very high quality settings look like in Windows XP.

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As far as we can tell, the difference between very high quality in Windows XP and Windows Vista is quite subtle. We noticed some extra shadowing on the rocks in the Vista version, and while there are differences between the hacked XP shots and the Vista shots, we can’t really say that one looks better. Developers have gotten very good at working around hardware limitations to fake great graphics, so we wouldn’t be surprised if the DX9 effects were good enough to simulate the results of a more “accurate” DX10 shader.

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Hellgate London - PC
November 5th, 2007 in PC, All by daisy

Hellgate: London takes place in 2038, post-apocalyptic London. London has been invaded by demons from Hell.

HellGate: London delivers an amazing gaming experience to PC gamers of all types – delivering the eye-popping DX10 visuals demanded by the hardcore, and scaling to ensure the masses of casual RPG players can still get the best performance on older PCs.

It offers infinite replayability with dynamically created levels, monsters, items and events that gives each player their own unique hack-and-slash experience.

Hellgate: London combines the depth of role-playing games and action of first-person titles, while offering infinite playability with randomly created levels, items and events. The player creates a heroic character, completes quests and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances and a massive variety of randomly generated equipment allow players to create their own unique hero.

According to legend, when the ravens depart the Tower of London, it will crumble to rubble and disaster will befall England. As man became more dependent on science, believing only in what he could define or create, ancient knowledge and rituals were lost to the antiquity of time.

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Final Fantasy Retrospective (part xii) - The Fantasy Formula PS3
November 3rd, 2007 in PS3, All by daisy

History of Final Fantasy Retrospective Part 12. Square goes remake crazy!
Its Common Themes and the conclusion to the series.This one takes a very in-depth, complicated, and somewhat long-winded (but awesome nonetheless!) look at ALL the various Final Fantasy remakes, iterations and various translations that have been done over the years, and there are many of them!
This ought to be a joyous bundle of clichés.

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Tiger Wood launches new course
November 3rd, 2007 in All by daisy

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EA has trampled a new course for Tiger Woods PGA Tour 08 onto Xbox Live.
Tiger Woods PGA Tour 08 was released last month to hearty applause, and we found it to be the best - albeit hardest - offering in the series so far.
It will set you back 400 points (GBP 3.40 / EUR 4.65) and let you ping balls around the renowned Doral course. This green is nicknamed Blue Monster for its trickery, and has been home to lots of successes for Tiger Woods in recent times - helping him rack up total career prize money of around USD 76 million.

The ‘Blue Monster’ Course can be yours for 400 Microsoft Points.
Xbox 360 golfers finding the current selection of Tiger Woods PGA Tour 08 courses a little too easy after several months of practice may well be tempted by the newly released Doral Golf Resort - Blue Monster Course.
Held in high regard by Golf pros, Doral’s Blue Monster features an 18th hole ranked by Golf Magazine as one of the Top 100 Holes in the World. This hole along with 17 others can be yours in exchange for 400 Microsoft Points.
That’s quite a lot, then, especially when you consider that no sponsorship or other sources of income are listed there, like being the face of a computer game for EA or wearing those fancy watches in adverts.

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Fire Emblem - Path of Radiant Dawn (WII)
November 2nd, 2007 in Wii, All by daisy

Fire Emblem: Command the Dawn Brigade as struggled to end oppession in the country of Daein,its innovative and introduces the first tactical role-playing game, with a strong emphasis on Western forms of medieval folklore.

Its a turn-based strategy game with a fantasy setting. Players alternate turns with the computer opponent, moving pieces (units) and attacking enemy units on the battlefield. There are dozens of units and different weapons and magic spells, each with its own strategic benefits: armored knights wield swords, fast-moving mounted cavaliers can use swords and lances, unarmed monks use healing staves, and so on. As units grow closer together in the story, players can initiate support conversations to enhance their effectiveness together.

Fetaures of Fire Emblem:

  • The best-selling strategy title makes its Wii debut, with 16:9 widescreen support, newly added for the North American version, bringing a truly epic experience.
  • Command the Dawn Brigade and learn the story of their struggle. Then, gain a new perspective by joining Ike and the Greil Mercenaries as they watch Daein’s battles spread throughout all of Tellius.
  • Players can shape their armies to suit their strategy by choosing from dozens of unique characters. Should they use close-range attacks, like the brash Edward’s sword, or attack from afar using Leonardo’s bow or Ilyana’s lightning magic?
  • Players can build support relationships between their characters - as their relationships grow, so do their strengths as they fight together on the battlefield. Players should guide their armies wisely, because if a character falls on the battlefield, he or she is lost forever.

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Manhunt 2 - Can the controversial sequel live up to the original?
November 2nd, 2007 in Wii, All by daisy

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Its not as shocking as you would expect, but Manhunt 2 still satisfies your primal instincts.

Ever since it was announced earlier this year, Manhunt 2 has courted controversy.
Creating a sequel to one of the most gruesome, dark and unique stealth action titles ever made could easily be seen as a beacon for watch groups to decry video game violence. For fans, the subject was much simpler: Could the title match or surpass the mechanics that made the first title work so well? With the earlier ratings issue that delayed the title well behind it, Rockstar London and Rockstar Games have finally released Manhunt 2 for the PS2, PSP and Wii. But while the first title truly blazed new ground on the console, the sequel isn’t nearly as good as the original.

The game immediately starts with a flashing montage of action at the Dixmor Insane Asylum. This is obviously a place that’s gone horribly wrong, with doctors and orderlies preferring to beat the patients rather than treat them and their mental issues. Of course, this treatment can only go so far before karma retributively strikes back, and one dark night, a power outage strikes the asylum, resulting in the release of the inmates. The staff and administration is quickly overrun as the inmates seek their revenge against their caretakers, with chaos striking every hallway and cell. Without explaining any further backstory or introductions, you’re suddenly introduced to the two main characters, Daniel Lamb and Leo Kasper. While this initial meeting is somewhat disorienting, it’s rather apparent that this is intentional to fit with the situation Danny and Leo find themselves in, and adds to the atmosphere of the first level.

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